AI Insights · Timothy · July 2022
Top 5 Battlefield Commander Games in Italy Q2 2022
Discover the performance trends of the top 5 Battlefield Commander Games in Italy during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, Italy saw significant activity in the Battlefield Commander Games category across a unified platform. The top 5 games—Clash Royale, Art of War: Legions, War Eternal, Valor Legends: Remove Screw, and Mobile Royale: Kingdom Defense—exhibited varied performance trends.
Clash Royale from Supercell experienced fluctuating weekly revenue, peaking at approximately $140K in the week of April 4. Weekly downloads showed a downward trend, starting from 23K in late March and dipping to around 12K by the end of June. Active users also declined throughout the quarter, from over 3.1M in late March to 2.4M by the end of June.
Art of War: Legions by Fastone Games saw a peak in weekly revenue at around $20K in mid-April, followed by a general decline to roughly $10K by the end of June. Weekly downloads fluctuated, peaking at 1.6K in mid-April but dropping to around 900 by the end of June. Active users decreased from about 21K in late March to 15K by the end of June.
War Eternal by ONEMT had relatively low weekly revenue, peaking at approximately $5K in late March and dropping to about $2.5K by the end of June. Weekly downloads were minimal, peaking at 321 in late April and then plummeting. Active users showed a slight downward trend, from 337 in late March to 269 by the end of June.
Valor Legends: Remove Screw from Century Games Pte. Ltd. saw its weekly revenue peak at around $4.4K in mid-April, but this figure had dropped to approximately $1.5K by the end of June. Weekly downloads reached a high of 2.7K in mid-May but fell to just over 1K by the end of June. Active users increased from around 2.9K in late March to 4.7K by the end of June.
Mobile Royale: Kingdom Defense by IGG.COM showed a peak in weekly revenue at approximately $4K in late March, with fluctuations leading to about $2.5K by the end of June. Weekly downloads remained negligible throughout the quarter. Active users hovered around 50, showing a slight decline towards the end of the period.
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